El Sijo's Blog

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Dragon Hunters: The Movie

dragon-hunters-movie-poster-2008-1020543703

  Dragon Hunters is a French animated series about an “odd couple” of adventurers, the strong but shy Lian-Chu and the sneaky but cowardly Gwizdo who try to eke out a living hunting the weirdest dragons ever. It’s mostly a comedy and not really remarkable, except for the setting: a land that for some reason is broken up in chunks that float in the sky!

I had already seen some episodes of the series, which is why when I saw the movie (which was made in 2008) being advertised on Hulu, I almost didn’t bother to watch it. But there was nothing else good on, so I did. And boy, am I glad I did!

This movie is great in various way. Not so much the plot, which is pretty basic: the dragon this time is an abomination capable of laying waste to kingdoms, and a little princess mistakes our charming rogues for noble knights and gets them hired to kill the monster before it wakes up. Gwizdo wants to take the money and run, but the princess ends up tagging along. The rest is pretty predictable, except for the way they defeat the dragon, which I admit I did not see coming.

What makes this story great is the characterization. All the characters get moments that show them at their best and their worst. You feel sorry even for Gwizdo! And the storytelling tricks (such as a dream sequence) are pretty clever.

This is helped along by the great voice acting. I particularly liked Princess Zoe, who sounded like a real girl and not an adult pretending to be one.

And the CGI and sound effects are gorgeous! Especially the “End of the World” sequence with the “landmasses” crashing into each other.

If the movie has a flaw, is that it feels stretched out at times. For example the introductory sequence with Lian-Chu battling the worm-dragon could have been much shorter.

By the way, the movie is actually a prequel to the series, which explains the ending.

Overall, Dragon Hunters The Movie is a surprisingly good family film. I recommend it, especially for watching over the holidays.

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Amethyst in BASH

And now for the last (current) member of the crystal Gems: the outrageous Amethyst!

Background: Unlike the other Crystal Gems, Amethyst was “born” on Earth- specifically, on “The Kindergarten”, a facility for making Quartz-class warriors. But something wrong happened and she came out smaller than she was supposed to be; apparently because of that, she was abandoned there. By the time she woke up, the place was empty. The Crystal Gems found her, and she’s been with them ever since.

Amethyst is the Gem who likes to interact the most with humans; she used to be a close friend of Greg until some incident happened (rumored to be her having shape-shifted into Rose to play a prank on him.) She also turned out to be a friend of Vidalia, the mother of Onion (the strange little boy who pesters Steven.)

Amethyst has a devil-may-care attitude that may actually be a way to hide the insecurities she feels over her origins. Recently learning that she was a “defective” Gem in particular hurt her feelings. She also chafes under the authority of Garnet and Pearl, and has been known to do everything from joining Steven in his shenanigans to running away from home.

Brawn 3 Agility 2 Mind 1 (12 points)Amethyst_and_Whip_2

Powers

Healing 1 (1 pt.)

Immunity (asphyxiation, lack of sleep, starvation) (1pt.)

Martial Arts Mastery (Grappling Style) (1 pt.)

Shapeshifting (4 pts.) <Concentration, -1 pt.> (3 pts.)

Special Attack (explosion)(+1 to Dam, Close Range, 2 pts.)[ Small Burst 1 pt.] <Gadget (whips) Easily Taken, -1 pt.> (2 pts.)

Trample (spin dash) (3 pts.)

Weapon Technique (+1 to Dam with whips) (1 pt.)

Weaknesses

Vulnerability to damage on her gem (-2)

Advantages

Immortality

Instant Change (into Alexandrite, must fuse with Garnet and Pearl)

Instant Change (Into Opal, must fuse with Pearl)

Instant Change (into Sugilite, must fuse with Garnet)

Membership (in the Crystal Gems)

Pocket Dimension

Disadvantages

Arch Enemy (Jasper)

Freak (purple skin)

Unskilled

Skills

Perform/Play instrument (drums)

Mental Malfunction: Overcompensationwild behavior to cover insecurities

Equipment: two whips [Summon Gadget (whips) 1 pt.] (2 pts.)

Breakdown: Stats 12 + Powers 12 – Weakness 2 + Equipment 2 = 24 pts.

Setbacks: +3

This is the last Steven Universe conversion I’m doing for now, I have some other stuff I want to work on. However I’ll definitely continue soon, probably when the new episodes start airing. Hope you have enjoyed reading this! (and kudos to the people behind Basic Action Super Heroes for such a great game!)


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Garnet in BASH

And now I turn to the Crystal Gems’ current leader, Garnet! (Again, in Basic Action Super Hero game rules.)
Background: Garnet is actually the fusion of two other Gems, the short-tempered Ruby and the kind Sapphire. While Gems usually only fuse as a combat option, these two have such a close relationship they stay fused most of the time. (Note: despite their similarity to human females, all Gems are genderless.)

Garnet aided Rose Quartz and Pearl during the war against those Gems that would use the Earth as a breeding ground for their kind regardless of its effects on the planet. They won, but there was a lot of death as a result; the gem monsters the Crystal Gems fight may come from the remnants of those Gems.

After Rose passed away, Garnet became the default leader of the team (despite Pearl’s protests that they are all equal). One of her main concerns is that Steven be raised properly.

Her power to see possible futures is both a blessing and a curse; note that if she doesn’t know all the facts, her visions will be imperfect (for example her not knowing it was Pearl rather than Peridot who kept rebuilding the latter’s communications tower kept her from seeing it in her visions.)
Brawn 4 Agility 2 Mind 2 (16 points)Garnet
Powers
Armor 1 (1 pt.)
Clairvoyance (future) (1 pt.)
Electricity Mastery 1 (1 pt.)
Gadget Bundle (Gauntlets) <Ammunition (Burn-Out) -1 pt.> [Summon Gadget, +1 pt.][Multi-power] (120 Hits, 60 Soak) (final cost 4 pts.)
* Deflect 2 (1 pt.)
* Growth 2 <arms only -1 pt.> (2 pt.)
* Special Attack 1 (+1 to Dam with Brawn, Touch Range) (1 pt.)
* Special Attack 1 (+1 to Dam with Brawn, Close Range, 2 pts.) <loses use of hands -1> (1 pt.) (rocket gauntlets)
Healing 1 (1 pt.)
Imbue 1 <Clairvoyance only -1 pt.> (1 pt.)
Immunity (to heat, starvation, sleep deprivation, and asphyxiation) 4 pts.
Shapeshifting (4 pts.) <Limited Duration, -1 pt.> 3 pts.
Weaknesses
Vulnerability to damage on her gem (-2 pts.)
Advantages
Alter Ego (Ruby and Sapphire)
Immortality
Instant Change (into Alexandrite, must fuse with Amethyst and Pearl)
Instant Change (into Sardonyx, must fuse with Pearl)
Instant Change (into Sugilite, must fuse with Amethyst)
Instant Change (splits into Ruby and Sapphire)
Membership (leader of the Crystal Gems)
Pocket Dimension
Disadvantages
Arch Enemy (Jasper)
Freak (three-eyed)
In a Relationship (Ruby and Sapphire)
Outsider
Unskilled
Skills
Craftsmanship/Construction
Perform/Play Instrument (keytar)
Mental Malfunction: Intuitive- Garnet’s quiet demeanor may be due to letting herself be guided by her visions
Breakdown: Stats 16 + Powers 16 – Weakness 2 = 30

Setbacks: +3

Special thanks to the Steven Universe Wiki, which has been an invaluable reference source!


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Pearl (Steven Universe)

Continuing with my adaptations of Steven Universe characters in Basic Action Super Hero game rules, we now turn to my favorite Crystal Gem, Pearl!

Background: Pearl is a member of a race of sentient, shapeshifting alien gems. Specifically, she’s a Pearl, part of a class of pretty servants. When she came to Earth thousands of years ago, she learned the concept of knighthood (from some unknown civilization) and became sworn to protect Rose Quartz. She sided with her against the Gems who wanted to plunder the planet’s mineral resources. They won, but were exiled on Earth. Although she missed outer space, she was happy to be with Rose.
But then, about a decade ago, Rose fell in love with Greg Universe. Pearl became jealous, but tried to think of it as just a fleeting distraction.
And then Rose died giving birth to Steven.
We don’t yet know the details of Pearl’s reaction to that. We do know however, that Steven reminds her of Rose, and she considers him “her baby”.
Unlike most Pearls, this one is both a great warrior and a prodigious inventor. She’s also a perfectionist who can be too strict with others, and even with herself.

Brawn 3 Agility 2 Mind 3 (16 pts.)Pearl
Powers
Cloud Mastery 2 <Narrow theme, -1 pt.> 1 pt.
Computer Interface 4 <only Gem technology -1 pt; touch range +1 Hero Point> 3 pts.
Duplication 2 (Original, +2 pts.) 4 pts.
Healing 1 (1 pt.)
Immunity 2 (starvation, suffocation, lack of sleep) 3 pts.
Light Mastery 1 (1 pt.)
Shapeshifting (4 pts.) <Limited Duration, -1 pt.> 3 pts.
Special Attack 1 (+1 DM with Mind, Close Range, 2 pts.) <Gadget, Easily Taken (Spear) -1 pt.>, {Concentration + Extra Effect, 0 pts.} “Fireball” (1 pt.)
Water Walking (1 pt.)
Weapon Technique (+1 to hit with all spears) 1 pt.
Weapon Technique (+1 to hit with swords) 1 pt.
Weaknesses
Vulnerability to damage on her gem (-2 pts.)
Advantages
Gadgeteer
Headquarters (The Barn)
Immortality
Instant Change (into Alexandrite, must fuse with Amethyst and Garnet)
Instant Change (into Opal, must fuse with Amethyst)
Instant Change (into Sardonyx, must fuse with Garnet)
Membership (in the Crystal Gems)
Pocket Dimension
Disadvantages
Arch Enemy (Jasper)
Outsider
Skills
Performance/Dance (x 3 Skill Multiplier)
Science/Physics
Social Science/History
Technology/Invent
Mental Malfunction- Perfectionist
Equipment– 2 spears [Summon (Gadget-spear) 1 pt.] 2 pts.
Breakdown- Stats 16 + Powers 20 – Weakness 2 + Equipment 2 = 36 pts.

Hero Points: +1
Setbacks: + 6