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Pokemon in Basic Action Super Heroes?!

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BASH Pokemon

Sure, why not? Pokemon is still very popular, and BASH is both easy to learn yet complex enough to cover the details of the Pokemon games. A campaign set in the Pokemon World would be a nice change of pace, or a good introduction to BASH for fans of Pokemon.

Obviously, Pokemon should be bought using the Sidekick/Pet Advantage (unless you’re playing *as* Pokemon, as in the Pokemon Mystery Dungeon games.) Those owned by NPCs should be treated as minions. Wild Pokemon are also minions unless they are very high level or (most) Legendary Pokemon; treat them as Villains in that case.

Whether Pokemon have the Non-Sentient Disadvantage is a Narrator choice, but I would advice its use. First because this seems to be the case in most of the games (if not in the cartoons) and second because of the controversial implications that capturing sentient beings and forcing them to fight would bring. Legendary Pokemon might be the exception, but then each is unique already. In a Campaign where Pokemon are sentient, just assume they speak Pokemonese, a language humans haven’t deciphered yet.

To convert a Pokemon, start by finding the closest creature description in BASH. Make the following adjustments:

Powers: Build appropriate Powers based on the Pokemon’s Special Ability and Moves (the latter must *always* have the Energy Cost Limitation). In addition:

-Most Pokemon have Resistance to one or more of the following “types” of attack: Bug, Dark, Dragon, Grass, Electric, Fairy, Fighting, Fire, Flying, Ghost, Ground, Ice, Poison, Psychic, Rock, Normal, Steel, Water.

-A few also have Immunity to one or two of those types.

-All Pokemon also have the following Power:

Struggle- Special Attack 1 (+1 DM with Brawn, no Range or Area) <Only usable when Energy Points run out, -1, power must be Pushed> 1 pt. (Normal type)

Weaknesses: Most Pokemon also have a Damaging Weakness to one or more of the Attack Types listed above.

Pokeballs are represented by the following Power:

Immobilization (level varies by type of Pokeball, no Area) <Gadget (Ammunition- uses depend on number of balls carried)>. Other Enhancements and Limitations depend on the type of Pokeball eg. a Net Ball has Extra Effect on Bug and Water-type Pokemon. Note that capturing a Pokemon doesn’t automatically gain it as a Pet; the character must buy each as a separate Advantage first.

The rest is pretty much as in the games/anime.

As an example, here’s the most famous Pokemon of all:

PIKACHU
Brawn 0 Agility 3 Mind 1 (8 pts)
100 Hits

Powers:

Resistance 2 (Flying, Steel, Electric, paralysis) 2 pts

Static- Weaken Agility 4 (no Range or Area) (paralysis) 4 pts

Thunderbolt- Special Attack 4 (+4 to Mind DM, no Range, Burst Area, +1 pt) [Doubles (paralysis), +1)] <Energy Cost, -1> (Electric type) 5 pts

Quick Attack- Swift Strike <Energy Cost, -1> (Normal type) 1 pt

Iron Tail- Special Attack 5 (+5 to DM with Brawn, no Range, Burst Area +1 pt) [Doubles (lowers Soak by 10 points, +1 pt) ] <Energy Cost, -1> (Steel type) 6 pts

Electro Ball- Special Attack 5 (+5 DM with Mind, no Range, Burst Area +1) < -1 DM for every level that the target’s Agility is higher; Energy Cost, -1> 5 pts

Struggle- Special Attack 1 (+1 DM with Brawn, no Range or Area) <Only usable when Energy Points run out, -1, power must be Pushed> (Normal type) 1 pt.

Weaknesses:

Damaging Weakness to Ground Attacks (-2 pts)
Skills:

Athlete x4/Running

Stealth/Prowling

Outdoor/Tracking

Total: Stats 8 pts + Powers 24 -Weakness 2 = 30 points


I hope you find these suggestions useful or interesting.

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Author: El Sijo

50 years old, male, single, from Puerto Rico.

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